Playable prototype
BITCRUSHCORE
Pilot a neon combat craft through fast room-based arena runs: slash with the Vector Sword, charge Flux Bow shots, dash through pressure, grab and throw enemies, collect Bits, and push toward the demo's Room 10 boss.
Sebastien Abou-Chakra / Selected portfolio
About / 01
Sebastien Abou-Chakra is an Atlanta-based producer, world builder, and game developer working across animation, live action, games, music, and virtual production. He leads projects from the first sketch to the final frame, shaping the teams, characters, environments, and production pipelines that turn an idea into a fully realized world. As the founder of STL Productionz, he develops original entertainment across formats while bringing creative direction, technical problem-solving, and a collaborative, hands-on approach to every production.
Selected work / 02
Three studio projects. Different formats, different pipelines, one world-building practice.
Playable prototype
Pilot a neon combat craft through fast room-based arena runs: slash with the Vector Sword, charge Flux Bow shots, dash through pressure, grab and throw enemies, collect Bits, and push toward the demo's Room 10 boss.
Festival selections and awards: Draft Selection, Excellence Laurel, Rookie Awards Finalist, Los Angeles Movie Awards Official Selection, Los Angeles Movie Awards Best Animation, Official Selection, Animaze Animation Montreal Nominee, Rhode Island International Film Festival, ASIFA-East Official Selection, Long Island International Film Expo Best Animation, Atlanta Film Festival Official Selection.
Out now · Award-winning animated short

A skilled young boxer and a determined father collide in Dambe, a traditional Nigerian boxing match where pride and sacrifice are tested in the ring.
Original adventure RPG

Explore whimsical biomes, battle corrupted creatures, gather rare ingredients, and cook magical meals using Tohm Kyatt's stolen recipes.
Master's work / 2026
Two original environment assignments developed during my master’s studies, presented as complete cinematic journeys.
Master’s environment study
A cinematic world-building assignment created for my master’s program. I designed and built the environment from scratch, developing its architecture, lighting, materials, atmosphere, and final presentation as one cohesive journey.
The Crying Village · Master’s environment study
A luminous village and water-ring environment made for my master’s program. I created the world from scratch, including the structures, terrain, materials, lighting, effects, and cinematic presentation, with the foliage and statue sourced externally.
How I work / 04
Let's make something / 05
I like projects that need equal parts imagination, structure, and hands-on problem solving.